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To enable this feature, do the following:

local HomingCast = require(game.ReplicatedStorage.HomingCast)

HomingCast.AmountOfActors = 10
HomingCast.PositionSendDelay = 0.1

local caster = HomingCast.new()

What is PositionSendDelay?

PositionSendDelay determines how often the PositionChanged signal is fired

The smaller the PositionSendDelay is, the fewer projectiles you can handle

Note!

AmountOfActors and PositionSendDelay must be set before creating a new caster!

Parallel mode can only be used on server side!

Recommendation

I don't recommend using this feature, as it won’t allow significantly more projectiles at once, and the following features are not available in parallel mode:

1) All methods are unavailable

2) Visualization is unavailable

3) Offset, Scaler, CosmeticBulletTemplate and SimulateBeforePhysics properties are unavailable

Additionally, to use signals, you must add .Event due to the use of BindableEvents

Example

caster.PositionChanged.Event:Connect()